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Boids Simulation

A flocking simulation built in Go using Ebiten, compiled to WebAssembly and runs in the browser.

Technical Impact

  • Implemented Craig Reynolds' boids algorithm with alignment, cohesion, and separation behaviors.
  • Compiled Go to WebAssembly for browser-based real-time rendering using Ebiten.
  • Resolved WebGL texture size limits across browsers for stable cross-platform execution.